7v7 Rules

THE OFFICIAL PYLON FOOTBALL 7v7 RULES

 

1. FIELD LENGTH:

A. 50 total yards—40 yards with a 10-yard end zone.

 


 

2. STARTING EACH GAME:

A. The designed home team (2nd on schedule) will begin possession of the ball on the +40 yard line choice of hash.

 

B. A horn will begin each game.

 

C. Each game lasts 25 minutes, running time.

 

D. Official will declare when the clock goes under two minutes.

 

E. The clock will not stop for anything.

 

F. A horn will end each game.

 


 

3. MOVING THE BALL:

A. Offense always starts on +40 with their choice of hash after any change of Possession.

 

B. Offense has 3 downs to gain a first down. First down markers will be at the +25 and +10 yard lines.

 

C. Once inside the +10, the offense has 3 downs to score a TD.

 

D. For the conversion after a touchdown, the offense can choose to go for 1 or 2 points. A 1-point conversion is from the +5 yard line a 2-point conversion is from the +10 yard line. The offense may choice of hash for ball placement.

 

E. The offensive team may run the ball on any down. Runs that are allowed are: Dives, Draw, Jet Sweep, Stretch, and Toss. There are NO toss passes or reverses allowed!

 

F. Defensive players cannot cross the line on a run play until the QB hands the ball off to the RB.

 


 

4. COACHING YOUR TEAM:

A. There will be one offensive coach allowed on the field at any time.

 

B. The coaches must be positioned behind the offensive huddle.

C. Coaches are not allowed to challenge any official ruling.

 

D. REMAINING TEAM COACHES CAN WORK FROM THE SIDELINE.

 

E. NO DEFENSIVE COACHES ALLOWED ON FIELD.

 


 

5. SPECIAL RULES:

A. NO BLOCKING.

 

B. BLOCKING WILL RESULT IN LOSS OF DOWN, RETURN TO PREVIOUS SPOT.

 

C. Ball carrier is legally down when touched below the neck with one hand. A defender cannot leave his feet to make a tag. Runner will still be able to run if defender’s feet are off the ground.

 

D. Fumbles (including snap) are dead balls at the spot with the last team in control retaining possession at the spot.

 

E. Each team will have 25 seconds to put the ball into play. Delay of game is loss of down.

 

F. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop and any delay by the offense in retrieving and returning the ball to the official with result in delay of game and loss of down.

 

G. Defensive pass interference of defensive holding will result in a 1st down at the spot of the foul.

 

H. Offensive pass interference will result in a return to the previous spot plus a loss of down.

 

I. QB is allowed 4.0 seconds to throw. ONE-ONE THOUSAND…TWO-ONE THOUSAND…THREE-ONE THOUSAND…FOUR-ONE THOUSAND! Referees will stop play if 4.0 seconds if surpassed.

 

J. An interception will result in an immediate stoppage of play and a change of possession with the intercepting team gaining possession at the +40 year line.

 

K. A team that plays a 3-5-3 defense can play with 8 on the field. One defender must take a knee and be “out of the play” as the offensive team breaks the huddle.

 

L. Fighting will not be tolerated. If a player throws a punch, he is ejected immediately and cannot return. If the teams benches clear and it results in a fight both of the teams ejected and cannot return. If players are pushing and shoving they will be ejected for the game. Shoving rules is at the officials  judgement.

 

 


 

6. TIE BREAKER

A. Any game that ends in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose to be on offense or defense.

 

B. Each team will have one snap from the +40 yard line choice of hash.

 

C. The team with the deepest completion will be declared the winner of the tiebreaker.

 

D. If there is no completion or the deepest completion is equal the tiebreaker will be repeated with the team that lost the initial coin toss making the choice to play offense or defense.

 

E. This format will be repeated until a winner is declared.

 

F. The tiebreaker format will be used in all games including the quarterfinals, semifinals, and finals.

 

G. WINNING HE TIEBREAKER COUNTS AS A WIN IN THE STANDINGS and a one-point advantage in the scoring column.

 


 

7. SHOOT-OUT BRACKET FORMAT

A. All teams will be seeded in the bracket based on Day 1 win loss AND Day 1 Schedule. In most cases teams will be switched for round 1 if they played each other on Day 1.

 

B. All teams will play 4 games.

 

C. BRACKET WINNERS WILL ADVANCE.

 


 

8. BRACKETS WINNERS WILL BE DETERMINED BY:

A. BEST RECORD

 

B. HEAD TO HEAD COMPETITION

 

C. TOTAL POINTS SCORED

 


 

9. AT LARGE TEAM WILL BE DETERMINED BY:

A. RECORD

 

B. TOTAL POINTS SCORED

 

C. POINT DIFFERETIAL TOTAL SCORED MINUS TOTAL GIVEN UP

 


 

10. POINT VALUES

A. Offensive touchdown –6 points

B. Extra point from +5=1point

 

C. Extra point from the +10=2 points

 

D. Tie Breaker victory=1point

 

PLEASE HELP US TO KEEP THE FACILITY CLEAN, ENCOURAGE YOUR TEAM TO PUT ALL TRASH IN THE AVAILABLE RECEPTACLES. IT IS YOUR RESPONSIBILITY TO KEEP THE FIELD THAT YOU ARE ON CLEAN. THERE WILL BE WATER PROVIDED AT EACH SITE.

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